Friday, October 5, 2007

Phil's D&D character

Here's a pencil drawing of Phil Conigliaro's malicious birdman Dungeons and Dragons character. The original is bigger than my scanner's bed, but I think I did a decent job of piecing it back together. Since I have no idea on a direction to take my portfolio in, I'm just trying to sharpen my technical skills in the interim and doing stuff like this helps with that and may come in handy if I decide to pursue the nerd art route.


Laura Wilson said...

I think it's cool! Hey, I always thought it would be cool to get paid to draw sexy half-elves and awesome dwarves and crap. I wonder how much you can get paid to draw for DnD?

James Keegan said...

It seems like a good market, from a business standpoint. There is a broad range of publishers of different sizes; from Wizards of the Coast who probably pay standard rates to smaller companies that pay less, but are always looking for new artists. Even black and white stuff is viable for smaller companies that need to keep print costs down.

Plus, there's a collector's market. People are willing to buy originals or comission pieces of their own. Hooray for middle aged boy-men with disposable income!

Jon Sperry said...

you should take your portfolio in this direction. all D&D characters and scenes. awesome work.

Marguerite Dabaie said...

That's some hawt shiet you got goin' on there, boyyo. How big are you working? And how long did that take you?
I agree with Jon, you should totally pursue this kind of thing. You obviously get a lot of enjoyment out of it.

James Keegan said...

Thanks, y'all. The piece is 11x14 on smooth bristol. Just mechanical pencil (which I had never used before, but now I really like). It took me a few weeks of working on it in sporadic bursts between other stuff; doing an initial version, taking it to a friend that's a real fantasy artist for tips and then redoing the whole thing.

I think I will work up a portfolio of this kind of thing. I've already got a dozen or so thumbs for the next ones. The only thing is that I'm not good at the traditional painting as the kids call it, so I'm going to have to learn how to make color work that keeps the drawing's tightness and quality.

Thanks for the encouragement, dudes.