Sunday, December 23, 2007

Why can't we all just get alon--ow, my face!


My first payed commission is practically done. I think I need to darken things here and there and make other adjustments, but this is a pretty accurate version of things. It's been a great learning experience to do an action scene like this and I plan on continuing with more active scenes, if I can, to get it down to a science. This thing has gone through a lot of revisions, but I think it's been worth it and I hope my client is really satisfied.

Merry Christmas, gentiles! Late Happy Chanukah, Jews! Happy New Year, drunks!

Monday, December 10, 2007

It's a trap!!




I'm mostly posting this here for Margo-my-dear. I started it ages ago and finished it up for the NY Anime Fest, which turned out to be not all that awesome, but oh well.

I'm not happy with the stars, and I might also change the light behind Ness's bat.

Monday, December 3, 2007

Action Jackson!


So here's a revised version of what I put in last time. I made the main character 25% larger and shifted him to be right in front of that guy on the left. I'm not sure if that's better or worse. You can see his face better and I added the hood that my client asked for. On the other hand, the rope he's swinging doesn't look as good and the cropping on his arm may have just completely destroyed any momentum since it's now stuck in the other guy's face. Hmm.

Here are some mutants I drew in my sketchbook.

Monday, November 26, 2007

Feedback? Opinions?


My first payed commission. It's a start, even if it's just a drawing of a guy's Dungeons and Dragons character. I like the guys in the foreground, but I wonder if the main character works well in the picture. I like his face, but I wish he could be looking at the guy he's supposed to have just hit. However, it seems to be anatomically impossible, since the neck only turns so far. I don't know if the feeling of impact is as powerful as I would like. Thoughts?

Tuesday, November 13, 2007

Orm the Toad


Here's another character drawing from the thumbnails I posted before. It's also on my personal blog thingy. I'm glad I'm one of the two people that posts here.

Wednesday, October 31, 2007

Hi everyone! I'm finally coming out and about to play! It's been long enough!

This is my first comics post EVER in the history of bloggingness - so welcome me into the 21st Century!


Here are a couple of recent gag comics:One of my best friends came up with the above gag, and I just had to put it to paper!


Yeah, I reeeeeally like chocolate milk!

I drew this right after the heartbreaking Yankees Season. Rather, the heartbreaking NY baseball season, as it was pretty crummy all around. But more importantly for me, right after the Yankees lost.

I've got lots more to post, but I'll do a little at a time to break myself in.

*Hugs to all*

~Chari =0)

Sunday, October 28, 2007

Jungle Jim and the Thumbnail Apocalypse

In anticipation of starting a new portfolio, I've been drawing a crapload of thumbnails. I tried to keep the file sizes fairly small, but large enough to pick out what's going on.

These are the picks of the litter as far as character drawings go. Some of them are based on D&D adventure characters, others are more archetypal like "barbarian" and "death priest". Things like that.

These are two pieces of equipment I sketched out for that horned guy with the wavy sword (which is actually my friend Sean's D&D character, along with the birdman Phil plays) in the character sketches. The helmet is stolen in parts from the cover art for the late Robert Jordan's "The Great Hunt". The character has a devil theme, so I wanted to play with that a lot by making his visor the face of some fiendish creature and since the character himself has horns, the helmet should accomodate them and take them into consideration. On the right is a shield design that's far too complicated to use in any real sense, but on its own I like it. I used an existing monster (the bearded devil) as a design inspiration, since the character is a soldier himself and those guys fill a similar role in the Infernal hierarchy.

Here are some scenes I've sketched out. The left is a guy building himself a Flesh Golem (basically, Frankenstein's Monster) in his alchemical lab. The right is a monk (Shaolin style, not Friar Tuck style) punching goblins. You get those fuckers, buddy.

And, finally this is a sketch for a location: a collapsed Moathouse with a winding road.

There you go.