Monday, November 26, 2007

Feedback? Opinions?


My first payed commission. It's a start, even if it's just a drawing of a guy's Dungeons and Dragons character. I like the guys in the foreground, but I wonder if the main character works well in the picture. I like his face, but I wish he could be looking at the guy he's supposed to have just hit. However, it seems to be anatomically impossible, since the neck only turns so far. I don't know if the feeling of impact is as powerful as I would like. Thoughts?

4 comments:

Chari =0) said...

While you're correct in that the image is definitely anatomically accurate and pleasing, I do think the impact is lost. The problem is that all three characters are looking in the same direction. The character hitting should be looking towards the viewer/person he's hitting.

Where is this being set?

James Keegan said...

It's in a cave; I want to get the figures right before I put down another layer of tracing paper and put in the background.

Laura Wilson said...

Yeah, I agree with Chari. If this a commission from some guy, I think you want to feature the character more, unless he specifically asked for something like this. I think the "main" character looks a bit like he's running off, and I wasn't able to see right away that he had hit some guy. With stuff like this, I think it's alright to bend anatomical accuracy just a little too achieve the drama and action that the picture demands. (I would say, wouldn't I? Never did care too much for that accuracy thing...)

James Keegan said...

Well, he approved the thumbnail. I had another vesion with his head turned more toward the viewer but it looked...skewed and weird. The concept of the character is that he's a kind of martial artist that swings a knotted rope around his head during a fight to keep everyone off balance; his face is tattooed with the symbol of his god (which I'm sure, like all face tattoos, he now regrets). So I wanted him to look graceful, with a lot of bending a twisting in his pose while he leaps and tumbles around. In the original thumbnail, his left arm is overlapped by the goblin's head, so perhaps making him a bit bigger to move him forward could bring it closer to that feeling of impact. Otherwise, I guess I'll have to do three of four more versions of that arm and the head or turn the left goblin's head toward the center of the composition.