My first payed commission. It's a start, even if it's just a drawing of a guy's Dungeons and Dragons character. I like the guys in the foreground, but I wonder if the main character works well in the picture. I like his face, but I wish he could be looking at the guy he's supposed to have just hit. However, it seems to be anatomically impossible, since the neck only turns so far. I don't know if the feeling of impact is as powerful as I would like. Thoughts?
Monday, November 26, 2007
Feedback? Opinions?
My first payed commission. It's a start, even if it's just a drawing of a guy's Dungeons and Dragons character. I like the guys in the foreground, but I wonder if the main character works well in the picture. I like his face, but I wish he could be looking at the guy he's supposed to have just hit. However, it seems to be anatomically impossible, since the neck only turns so far. I don't know if the feeling of impact is as powerful as I would like. Thoughts?
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4 comments:
While you're correct in that the image is definitely anatomically accurate and pleasing, I do think the impact is lost. The problem is that all three characters are looking in the same direction. The character hitting should be looking towards the viewer/person he's hitting.
Where is this being set?
It's in a cave; I want to get the figures right before I put down another layer of tracing paper and put in the background.
Yeah, I agree with Chari. If this a commission from some guy, I think you want to feature the character more, unless he specifically asked for something like this. I think the "main" character looks a bit like he's running off, and I wasn't able to see right away that he had hit some guy. With stuff like this, I think it's alright to bend anatomical accuracy just a little too achieve the drama and action that the picture demands. (I would say, wouldn't I? Never did care too much for that accuracy thing...)
Well, he approved the thumbnail. I had another vesion with his head turned more toward the viewer but it looked...skewed and weird. The concept of the character is that he's a kind of martial artist that swings a knotted rope around his head during a fight to keep everyone off balance; his face is tattooed with the symbol of his god (which I'm sure, like all face tattoos, he now regrets). So I wanted him to look graceful, with a lot of bending a twisting in his pose while he leaps and tumbles around. In the original thumbnail, his left arm is overlapped by the goblin's head, so perhaps making him a bit bigger to move him forward could bring it closer to that feeling of impact. Otherwise, I guess I'll have to do three of four more versions of that arm and the head or turn the left goblin's head toward the center of the composition.
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